CarHunt GOPlay
Mara Reed meets the returning collector in a waterfront garage at sunset

A FUTURE CAMPAIGN

THE LAST INVITATION.

Six months after the crash that took your family, you come home to silence. Then Mara Reed arrives with a name — and a reason to doubt everything you were told.

Mara Reed, the investigator

MARA REED / THE INVESTIGATOR

“HE ONLY RACES THE BEST.”

The case is closed. Mara isn’t convinced. Her lead points to Adrian Voss, the untouchable heir whose private racing world was never mentioned in the report. She believes there is a way to bring him to justice. But first, you have to get close enough.

BECOME IMPOSSIBLE TO IGNORE.

Voss chooses his challengers. To earn a place on his starting line, you’ll need a garage worth noticing and victory trophies from every race and show in the campaign. Collecting is how you begin. Bringing him to account is why you keep going.

Find your contenders

Notice the cars everyone else walks past. Every catch could become the beginning of your strongest collection.

Build your garage

Learn what makes each car special. Assemble a collection with the range to meet every challenge.

Prove it on the track

Choose your contenders, compete in races and earn the trophies that put your name on the map.

Command the show floor

Build collections that stand out. Race wins alone won’t open the door to Voss’s world.

EVERYONE KNOWS SOMETHING.

A name, a detail, a way in. You’ll need more than a fast car to find the truth.

Ines Sol

01 / The engineer

Ines Sol

She sees potential where others see scrap. If you’re serious about competing, she’s the person you want in your corner.

Elias Ward

02 / The archivist

Elias Ward

A car’s history rarely ends with its last owner. Elias knows where to start looking.

Adrian Voss

03 / The man beyond reach

Adrian Voss

Power keeps him out of reach. Pride brings him to the starting line. He has never had a reason to learn your name. Yet.

A sealed invitation and car keys on a garage workbench overlooking the harbor

ONE NAME. ONE WAY IN.

Mara puts a closed file on the table. Before she opens it, she asks one question: “How far are you willing to go?”

Begin with your first catch