CarHunt GOPlay

RACES · READ THE ROAD

TWO CARS. ONE FINISH LINE.

Read the track, uncover the conditions and choose your contender. Every race unfolds over five segments, with the lowest combined time deciding the winner.

HOW IT WORKS

01

Read the track

Check the distance, surface and four performance requirements. The track’s smaller ratings tell you more about the challenge ahead.

02

Read the conditions

One factor card is open free. Reveal more with tokens to learn how the conditions adjust the known requirements.

03

Choose your contender

Compare a garage card’s four characteristics with the known minimums. Choose for the whole route, not just its fastest section.

04

Follow five segments

Watch the lead change as each part of the route tests a different balance of strengths. The five times add up to one final result.

READ THE CARD

Monza track card, three stars, asphalt, route ratings and four minimum characteristics1234567891011
1

Difficulty stars

The stars summarise the track’s difficulty. Autodromo Nazionale Monza has three stars.

2

Track name & country

Autodromo Nazionale Monza, Italy: the identity and setting of this race.

3

Distance

Monza is 5.8 km long. The length in kilometres tells you how much ground the race covers. Sustaining performance matters alongside outright pace.

4

Surface

Asphalt describes the road beneath your wheels. Other tracks use salt, cobble, gravel, sand or snow, creating different demands.

5

Maneuver

The turning and control demands of the route, on a scale of 1–5. Monza is rated 2.

6

Traffic

The track’s traffic load, on a scale of 1–5. Monza is rated 2. More traffic makes maintaining a clean run harder.

7

Racing Grade

How suited the route is to racing, on a scale of 1–5. Monza’s grade 5 reflects a racing-oriented setting.

8

Top Speed minimum

The track’s pace requirement. Monza starts at 4.6 before revealed conditions adjust it.

9

Handling minimum

The control requirement. Monza starts at 2.6; more demanding turns and conditions call for greater handling.

10

Off-Road minimum

The requirement for difficult surfaces and grip. Monza’s asphalt baseline is 0.0, but conditions can change the known minimum.

11

Durability minimum

The resilience requirement. Monza starts at 3.9 before condition adjustments.

Four conditions. One free reveal.

Weather, Visibility, Surface Damage and Obstacles shape the race. One factor card is revealed free; each additional reveal costs 5 tokens. Opening a card uncovers a condition already shared by both cars. It does not change the weather or give your car a bonus.

READ THE CONDITIONS

Heavy Rain factor card, four requirement adjustments123456
1

Condition name

Heavy Rain is a Weather factor. The name tells you which condition has been revealed for both cars.

2

What it feels like

“The racing line has become a waterslide.” The flavour text describes the scene; the requirement adjustments below it carry the gameplay effect.

3

Top Speed adjustment

−0.1 to the track’s Top Speed requirement. Monza’s 4.6 becomes 4.5 with this factor alone.

4

Handling adjustment

+0.1 to the Handling requirement. Monza’s 2.6 becomes 2.7: keeping control matters more.

5

Off-Road adjustment

+0.1 to the Off-Road requirement. Monza’s 0.0 becomes 0.1 as wet conditions challenge grip.

6

Durability adjustment

+0.1 to the Durability requirement. Monza’s 3.9 becomes 4.0. These values change the race requirements, not your car’s printed stats.

Read the changes on the card

A positive number raises that known minimum; a negative number lowers it. Heavy Rain shows Top Speed −0.1, Handling +0.1, Off-Road +0.1 and Durability +0.1. The example below applies only this factor to Monza’s starting requirements.

Illustrative briefing · one revealed factor

MONZA + HEAVY RAIN

Track minimumHeavy RainKnown minimum
Top Speed4.6−0.14.5
Handling2.6+0.12.7
Off-Road0.0+0.10.1
Durability3.9+0.14.0

What does ‘does not meet’ mean?

One or more of your car’s characteristics is below the known requirements. The picker shows the gaps so you can choose a better fit. You can still start with that car: the warning describes its suitability, not an automatic retirement. Unrevealed conditions leave you with less information.

The whole car matters

All four characteristics contribute in every segment. Pace, Adaptability, Control, Traction and Endurance describe the changing emphasis along the route, not five separate single-stat contests.

Illustrative race · times in seconds

The clock decides

Add each car’s five segment times. The lower total wins; equal totals draw. Winning more individual segments does not replace this rule: the amount of time gained or lost matters.

01

Pace

Establish your rhythm as the race gets moving.

You
24.80s
Rival
25.10s
Running total24.80s / 25.10s
02

Adaptability

Find a balance that suits the route and its conditions.

You
25.20s
Rival
25.00s
Running total50.00s / 50.10s
03

Control

Keep the car composed through the more technical demands.

You
26.10s
Rival
26.50s
Running total76.10s / 76.60s
04

Traction

Maintain grip as the surface and conditions test your choice.

You
27.00s
Rival
26.70s
Running total103.10s / 103.30s
05

Endurance

Sustain performance through the final part of the race.

You
28.00s
Rival
28.40s
Running total131.10s / 131.70s

131.10 s beats 131.70 s. You win by 0.60 s.

These example times explain how a result is read; they are not a prediction for a particular car or track.

READ THE ROAD. TRUST YOUR PICK.

Give the right car the right challenge and follow it all the way to the line.

Start your garage